/ Kernel /

2-20 players / ages 12+ / 25-50 min / PVP-PVE

Real weapons. No hand-holding.

A tactical VR shooter where the guns behave like the real thing. Six multi-level arenas. Team versus team — or your whole squad against a horde of zombies.

Perfect for:

  • Tactical Shooter Fans
  • Team Building Events
  • Groups of Friends
  • Competitive Players
  • Adrenaline Seekers
  • Birthday Parties

Where the bullets fly

From a simple tower arena to a space station across six unique maps. Multiple maps can be played in a single session

How to play

Two completely different experiences inside one arena. Pick one — or split a 60-minute session between both

Paranoia

FFA

Every operator for themselves. Trust no one.

Death Match

TDM

Two teams. Most frags win.

Domination

CTRL

Capture and hold floors across the map.

Elimination

ELIM

One life per round. No respawns. Wipe the enemy team.

Safe Night

CO-OP

Hold the line through twelve waves until evac arrives.

30 min Up to 8 players

Survival Protocol

CO-OP

Solve the dead factory and reach the portal before time runs out. Fail, and the squad is lost.

50 min to escape 2+ players

The Arsenal

Weapons can either be picked up on the map or assigned for the entire match — the game master decides this together with the group

AK-47

AK-47

Hits hard. Kicks harder.

SMG

SMG

Close quarters. High rate.

Shotgun

Shotgun

Room clearing, the loud way.

Glock 17

Glock 17

Standard issue. Always ready.

M16

M16

Accuracy and control.

Minigun

Minigun

Special mode only.

MAKAROV

MAKAROV

Compact. Classic. No-nonsense.

01 / 07

Who you play as

Before the match starts, each player chooses a hero. It doesn't affect gameplay — characters differ only in style and color to help distinguish teams and enhance the atmosphere

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How a session works

50 minutes from arrival to break

  1. 01 / Team assembly

    Arrive 15 minutes early. Fewer than four players? We'll add others to fill out the teams

  2. 02 / Briefing

    The game master explains the rules and gets you into the headset in minutes

  3. 03 / Gameplay

    Up to 45 minutes of pure play. Several maps and modes in one session

  4. 04 / Break

    Swap stories over a drink in the lounge

Private Tournament

Flat — one arena, 300 m², up to 20 players

A symmetric 300 m² arena, 10 vs 10, up to 20 players. Brackets, stat tracking, an awards ceremony. The premium finale for corporate events

  • 300 m²
  • 10 vs 10
  • Up to 20 players

76 teams played Kernel this month

Ready to enter / Kernel /

Pick a date and your group size — we'll tune the maps and modes to fit

Reload after a game

VR-Arena x CRTG

CRTG

Leaderboard

Top teams of the arena — beat their score on your next run

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Ghost Mansion
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Ghost Mansion

A floating tower, six magical worlds inside

Popular questions

Yes. Realistic weapons, intense atmosphere, zombie horror. Not for younger kids — Shmooter is.

No. Operator assignment is automatic — Kernel isn't about hero picks. You choose your weapon; the Game Master picks maps and modes for your group. Want a 27-hero roster? That's Shmooter.

No. You physically walk the arena — no joystick movement, so your inner ear stays in sync.

Arcade simplifies reloading and handling — good for beginners. Realistic means magazine ejects, slide racks and a hip holster — like real firearms training. Switch between rounds anytime.

No. If another player is physically near you but on a different floor in the game, you see a red silhouette marking their real position — so you walk around them without breaking immersion. The Game Master supervises the whole arena.

Yes — the Flat format: up to 20 players on a 300 m² arena, brackets and stat tracking, €35 per player, from 20 people, on request.

Mostly scripted, with one random element — the door code on the third floor changes every game. Even repeat players can't skip the radio search.

Time's up — mission failed. That's part of the game: the factory doesn't always let go. Most squads clear it on the second attempt — which is exactly why they come back.

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