Perfect for:
- Families with Children
- First VR Experience
- Birthday Parties
- Kids & Teens
- Casual Players
- Groups of Friends
Pick a floor. Or climb them all
Every world is its own mini-adventure with its own rules — quick to learn, fun to master, built for playing together
How to play
The Game Master mixes worlds to fit your session
Tavern
30 minWelcome to a magical tavern where it's noisy, fun, and there are never enough clean plates.
Hunt
8 minAn old castle full of mischievous ghosts — and your team has the catching gadgets.
Fishing
8 minQuick hands win: strike fast with your spear, load your catch into the bucket — five fish and a little ghost porter carries it away.
Miners
8 minGlittering dungeons where even the walls sparkle. Swing the pickaxe hard — lazy taps don't break blocks — then flip to collection mode and hoover up the loot.
Harvest
8 minBerries and peaches everywhere — and animal helpers carrying the baskets.
Dance
8 minAn old mansion where fear was replaced by a dance party.
Everyone plays. Everyone counts
Co-op with a scoreboard
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Built for small hands
One grip button to hold things, one trigger to act. The controls are the simplest in the tower — a six-year-old learns them faster than the grown-ups.
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Together, with a friendly scoreboard
Every world is cooperative, but the points are personal — so the family plays as a team and still gets a champion to crown at dinner.
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Difficulty that fits your crew
Tavern has three speed levels, Dance has an adjustable tempo, and the Game Master tunes every world to your group's age and energy.
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Anime style, zero scary
Bright colors, cute ghosts, friendly animals. Nothing in the tower chases, frightens or fights back for real.
How a session works
Climb the tower your way
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01 / Briefing
Arrive 15 minutes early. The Game Master meets the kids, sets up the headsets, shows the one-button controls.
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02 / Pick your floors
A 25-minute express fits two or three quick worlds. A full 50-minute session fits the Tavern plus more — or a tour of four or five worlds.
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03 / Play
The Game Master switches worlds between rounds and keeps the energy up — no menus, no waiting.
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04 / Crown the champion
Scores on the big screen, photos, drinks for the grown-ups in the lounge.
87 families visited the tower this month
Leaderboard
Top teams of the arena — beat their score on your next run
More VR games
Looking for something different?
Popular questions
The sweet spot is 6–12. Grown-ups don't just watch — the worlds are genuinely fun to play together, and the controls take seconds to learn.
The friendly cartoon kind. Kids catch them, they don't fight them — there's no violence anywhere in the tower. If your crew wants real spooky, that's a different game (and a different age rating).
The best one we have. One button to hold things, one to act, bright anime visuals, and a Game Master who walks every kid through it.
No — there's no joystick movement; kids move on their own feet inside the play area.
Yes. Difficulty adjusts per world — Tavern has three speed levels, Dance has an adjustable tempo — and the Game Master balances the session for mixed ages.
One of our favorite formats. The Tavern is made for it: the birthday crew runs the kitchen together, earns coins, buys the katana — and there's a champion to crown at the end. We'll help plan the session around the group.
Express (25 min): two or three quick worlds. Full session (50 min): the Tavern plus a quick world or two — or four to five quick worlds back to back.
Built for groups — every world is cooperative. Exact player counts per world are being confirmed with the studio.