Perfect for:
- First VR Experience
- Birthday Parties
- Team Building Events
- Groups of Friends
- Families with Children
Where the bullets fly
From a simple tower arena to a deep-space station — eight unique maps, each with its own layout and tricks. The game master can run several maps in a single session, so no two rounds feel the same
How to play
Ten modes, zero homework. The game master sets up the right mode for your group in 30 seconds and switches it between rounds — so the energy never drops
Free-for-All
FFASharpest aim wins.
Gun Game
Frag to level up: every elimination upgrades your weapon.
Team Deathmatch
TDMCover, flank, play as a unit.
Domination
Capture and hold objectives across the map.
Team Deathmatch: Base
TDM BASEYour base becomes a stronghold — to defend and attack from.
Domination: Base
Advanced zone control: frontlines, counter-pushes, pressure.
Elimination
One life per round — wipe out the enemy team.
Boss Fight
One “Boss” against the whole team. Asymmetric, cinematic — and the Boss is very hard to beat.
Training Range
Target practice in the lobby. Sharpen your aim, chase the high score.
Invasion
Team up against waves of robots and aliens. Pick a class, upgrade between waves, and take down an epic final boss together.
What you shoot with
Weapons are scattered across the map to grab on the run — or the game master can lock one weapon for everyone. Each plays differently depending on the map
GAUSS CANNON
Long-range rifle with two firing modes. Hold the trigger for a charged, harder-hitting shot.
LASER ASSAULT RIFLE
The all-rounder: fast, accurate, fires in bursts or single shots. Your reliable default.
CROSSBOW
Faster rate than the bow
SHIELD
Blocks up to 350 damage Destructible
REVOLVERS
Twin pistols, deadly near and far. Pairs with a shield if you grab one.
ROCKET LAUNCHER
Big splash damage. Miss the player — still catch them in the blast
BALLISTIC GRENADE LAUNCHER
Arcing shots that bounce off walls — hit enemies hiding behind cover.
SHOTGUN
Devastating up close, useless at range. A brawler's weapon.
CYBER-BOW
Draw longer for a charged power shot. High risk, highest reward.
MINIGUN
Twin rapid-fire cannons. Low damage per bullet, but the bullets never stop.
SNOWBALL LAUNCHER
fixed-weapon mode & lobby)
Who you play as
Before the match, everyone picks a hero at the lobby mirror — all 27 of them are waiting. It doesn't change gameplay: characters differ in style and color, helping tell teams apart and bringing the world to life
How a session works
50 minutes from arrival to break
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01 / Team assembly
Arrive 15 minutes early. Fewer than four players? We'll add others to fill out the teams
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02 / Briefing
The game master explains the rules and gets you into the headset in minutes
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03 / Gameplay
Up to 45 minutes of pure play. Several maps and modes in one session
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04 / Break
Swap stories over a drink in the lounge
234 teams played Shmooter this month
Leaderboard
Top teams of the arena — beat their score on your next run
More VR games
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Popular questions
Ages 6 and up. It's the safest, most cheerful game we have: cartoon style, zero violence — you shoot paint, lasers and snowballs. The perfect first VR experience.
No. You physically walk around the arena — there's no joystick movement, so your inner ear stays in sync. Most people forget they're wearing a headset within minutes.
None. One button: aim and shoot. Reloading is automatic. The game master shows you everything in a couple of minutes — beginners and pros have equal fun.
Up to 20 players in one game. Got a bigger crew? Up to 32 people in split mode (two arenas of 16). Families, friend groups, whole offices — all welcome.
Absolutely. Shmooter is a blast even with three players. And the more players, the wilder it gets — so bring friends, but don't wait for a crowd.
You pick your hero at the lobby mirror before the match — there are 27 to collect. Weapons you grab on the run — they're scattered across each map, and every map has its own arsenal.
The game master usually picks modes that fit your group best and switches them between rounds. Got requests? Just say — we'll make it happen.
Yes — it's one of our most popular formats. In the finale, the birthday hero plays as a super-powered Boss while everyone else teams up against them. The Boss almost never loses — no tears, just glory. We'll decorate the lobby and even launch fireworks.
A full session is 50 minutes — about 45 of pure gameplay. There's also a 25-minute express format. The rest is briefing, gearing up, and score reviews between rounds.
Comfortable clothes and closed shoes — you'll be moving a lot. We provide all the gear, light and sanitized. Booking ahead is recommended, especially on weekends and for groups.